
As you might expect from a Microsofttitle, the terrain looks spectacular. This adds quite a bit to the authenticity of the game. Everything looks authentic and battle-tested, not fresh from the factory floor as in CFS1. The leading edge surfaces appear worn down to the bare metal minor patches cover previously damaged and repaired panels on the plane's fuselage. The most significant enhancement may be the incredible paint details that give each aircraft the battle-worn appearance of combat at sea. These have been replaced by high-polygon count models accurately detailed down to the flaps, ailerons and other moveable parts. Gone are the blocky models, uninspired cockpits and garish textures that tainted the original game. Microsoft has addressed practically every complaint leveled against the original CFS1 and significantly improved CFS2 in every way. It seems absolutely ludicrous that two years ago publishers produced eight WWII sims set in Europe and zero set in the Pacific. The decision to follow up with a Pacific theater setting was quite easy.


Though most reviewers felt strongly that Combat Flight Simulator 1 was the weakest of the three titles, Microsoft's distribution channel kept it on store shelves long after the competition faded.

Microprose's European Air War garnered the most respect from the die-hard simulation crowd while Jane's WWII Fighters made a favorable impression on the less demanding audience. The game wasn't that bad but didn't hold up well compared to other more aggressive releases of the time. Two years ago Microsoft released the capable, if underwhelming Combat Flight Simulator.
